May 06, 2008, 03:09 AM // 03:09
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#1
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Krytan Explorer
Join Date: Jan 2008
Guild: Guardians of the Star [STAR]
Profession: W/E
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Earth Magic skills please
So...I just created an ele...and after playing around with fire builds (mainly mind blast), I'm getting sick and tired of it.
I'm looking for a good build using earth magic that gives dmg, short-medium recharge (yeah I know this is almost impossible).
I really don't care, just post all ur earth magic builds here and I will give each of them a try
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May 06, 2008, 03:23 AM // 03:23
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#2
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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Earth Magic is a pretty good utility line with Wards and whatnot.
[Ward Against Melee] is one of my favorites, though it's been nerfed
[Eruption] is godly for Melee mobs.
Earth Magic also has some skills that benefit from Weakness.
bring [GlowStone] & [Stoning] with EB for some fun KD spam. You don't even need to spec much into Curses for it.
Midline chars bring utility and support to the group, so a couple PvE skills, or whatnot and you got a strong support char.
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May 06, 2008, 03:24 AM // 03:24
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#3
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Dr Strangelove
[build prof=E/N box earth=12+1+1 energystorage=10+1 curses=8][unsteady ground][eruption][earthquake][ward against melee][enfeebling blood][stoning][earth attunement][glyph of lesser energy][/build]
Is my current favorite. Drop earthquake for a rez, churning earth, or PvE skills if you need. The ward slot can be used for any ward, depending on what you're facing. Enfeebling blood can just be [ [email protected]] if you're a sissy.
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Wheeeeeeeeeeeeeeeeee
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May 07, 2008, 09:35 AM // 09:35
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#4
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Krytan Explorer
Join Date: Nov 2007
Location: The Netherlands, Noord-Brabant
Guild: Mu-Tants [MU]
Profession: Me/
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I use this build:
[Sandstorm][Eruption][Churning Earth][Stone Daggers][Ward Against Melee][Glyph Of Lesser Energy][Earth Attunement][Rebirth]
You can take a other res if you want
I hope you can work with this. If you replace Churning earth for Arcane Echo then you better can take this:
[Arcane Echo][Sandstorm][Eruption][Stone Daggers][Ward Against Melee][Glyph Of Lesser Energy][Earth Attunement][Rebirth]
You are a bit stronger because you can use your elite twice and the elite is a bit stronger then churning earth. But you may choose wat you want
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May 07, 2008, 01:47 PM // 13:47
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#5
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Ascalonian Squire
Join Date: Feb 2008
Guild: The X Viles
Profession: N/Me
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Quote:
Originally Posted by Just.nl
I use this build:
[Sandstorm][Eruption][Churning Earth][Stone Daggers][Ward Against Melee][Glyph Of Lesser Energy][Earth Attunement][Rebirth]
You can take a other res if you want
I hope you can work with this. If you replace Churning earth for Arcane Echo then you better can take this:
[Arcane Echo][Sandstorm][Eruption][Stone Daggers][Ward Against Melee][Glyph Of Lesser Energy][Earth Attunement][Rebirth]
You are a bit stronger because you can use your elite twice and the elite is a bit stronger then churning earth. But you may choose wat you want
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Hmm, 3 professions? E/me/mo? nice..
In general the Terra Tank build works very good for Earth magic, it keeps u alive in most areas. and does some nice dmg through SandStorm and Churning earth.
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May 07, 2008, 01:55 PM // 13:55
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#6
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Emo Goth Italics
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Terra Tank is bad in most cases.
You devote the majority of your bar to selfish defense and damage that comes every 30 seconds, when you can run a decent build which can deal that, and more damage along with strong utility such as Ward Against Melee.
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May 07, 2008, 02:25 PM // 14:25
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#7
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Ascalonian Squire
Join Date: Jan 2007
Location: UK
Guild: Defenders Of The Lost
Profession: E/Mo
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Terra Tanks have there place, but like Tyla said they can be quite useless. Don't get me wrong i love ele's and love using earth. But all it takes is something to shatter your enchantments and your in alot of trouble.
Earth has some great skills, many that can cause some nice damage and the wards can be extremely useful, they dont have the all out damage of fire, but skills like Sandstorm and eruption can cause plenty of damage.
With Earth, as with most professions and skills you have to pick the right mission/quest to use them.
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May 07, 2008, 02:29 PM // 14:29
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#8
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Krytan Explorer
Join Date: Nov 2007
Profession: R/
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I've found [shockwave] to be very useful.
I also use [kinetic armor] to go in, cast all that I need to, and go out generally unscaved. Works well against spirits too.
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May 08, 2008, 07:24 AM // 07:24
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#9
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Krytan Explorer
Join Date: Nov 2007
Location: The Netherlands, Noord-Brabant
Guild: Mu-Tants [MU]
Profession: Me/
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Quote:
Originally Posted by Deadly Chaos
Hmm, 3 professions? E/me/mo? nice..
In general the Terra Tank build works very good for Earth magic, it keeps u alive in most areas. and does some nice dmg through SandStorm and Churning earth.
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Omg... i just waked up you can see biggest nub action but rebirth need to become Ress signet or something
lol big nub action haha
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May 08, 2008, 07:31 AM // 07:31
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#10
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Wards + AoE imo. The HSR ebon vanguard ward is particullary usefull for long recharging earth magic skills
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